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Leviathan
0.8.0.0
Leviathan game engine
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#include <FpsCounter.h>
Public Member Functions | |
FpsCounter () | |
void | FakeFrame (int mspassed) |
void | Frame (int timepassed) |
int | GetFps () |
bool | ShouldRender (int passed, int maxfps) |
Definition at line 6 of file FpsCounter.h.
FpsCounter::FpsCounter | ( | ) |
Definition at line 5 of file FpsCounter.cpp.
void FpsCounter::FakeFrame | ( | int | mspassed | ) |
Definition at line 80 of file FpsCounter.cpp.
void FpsCounter::Frame | ( | int | timepassed | ) |
Definition at line 11 of file FpsCounter.cpp.
int FpsCounter::GetFps | ( | ) |
Definition at line 49 of file FpsCounter.cpp.
bool FpsCounter::ShouldRender | ( | int | passed, |
int | maxfps | ||
) |
Definition at line 53 of file FpsCounter.cpp.