Leviathan  0.8.0.0
Leviathan game engine
Leviathan::SoundDevice Member List

This is the complete list of members for Leviathan::SoundDevice, including all inherited members.

BabysitAudio(AudioSource::pointer audio)Leviathan::SoundDevice
CreateProceduralSound(ProceduralSoundData::pointer data, const char *soundname)Leviathan::SoundDevice
GetAudioDevices(size_t *indexofdefault=nullptr)Leviathan::SoundDevicestatic
GetAudioManager()Leviathan::SoundDeviceinline
Init(bool simulatesound=false, bool noconsolelog=false)Leviathan::SoundDevice
Play2DSound(const std::string &filename, bool looping, bool startpaused)Leviathan::SoundDevice
Play2DSoundEffect(const std::string &filename)Leviathan::SoundDevice
Release()Leviathan::SoundDevice
SetGlobalVolume(float vol)Leviathan::SoundDevice
SetSoundListenerPosition(const Float3 &pos, const Float4 &orientation)Leviathan::SoundDevice
SoundDevice()Leviathan::SoundDevice
Tick(int PassedMs)Leviathan::SoundDevice
~SoundDevice()Leviathan::SoundDevice