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Leviathan
0.8.0.0
Leviathan game engine
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Sends updated entities from server to clients. More...
#include <Systems.h>
Public Member Functions | |
void | Run (std::unordered_map< ObjectID, Sendable *> &index, GameWorld &world) |
Protected Member Functions | |
DLLEXPORT void | HandleNode (ObjectID id, Sendable &obj, GameWorld &world) |
Sends updated entities from server to clients.
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protected |
Definition at line 133 of file Systems.cpp.
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inline |
Definition at line 134 of file Systems.h.