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Leviathan
0.8.0.0
Leviathan game engine
|
Functions | |
DLLEXPORT int | GetCEFButtonFromSdlMouseButton (uint32_t whichbutton) |
DLLEXPORT int32_t | ConvertStringToKeyCode (const std::string &str) |
DLLEXPORT std::string | ConvertKeyCodeToString (const int32_t &code) |
DLLEXPORT int | SDLKeyToX11Key (const SDL_Keysym &key) |
DLLEXPORT KeyboardCode | GdkEventToWindowsKeyCode (int key) |
DLLEXPORT KeyboardCode | GetWindowsKeyCodeWithoutLocation (KeyboardCode key_code) |
DLLEXPORT int | GetControlCharacter (KeyboardCode windows_key_code, bool shift) |
DLLEXPORT std::string Leviathan::KeyMapping::ConvertKeyCodeToString | ( | const int32_t & | code | ) |
Definition at line 52 of file KeyMapping.cpp.
DLLEXPORT int32_t Leviathan::KeyMapping::ConvertStringToKeyCode | ( | const std::string & | str | ) |
Definition at line 38 of file KeyMapping.cpp.
DLLEXPORT KeyboardCode Leviathan::KeyMapping::GdkEventToWindowsKeyCode | ( | int | key | ) |
Definition at line 764 of file KeyMapping.cpp.
DLLEXPORT int Leviathan::KeyMapping::GetCEFButtonFromSdlMouseButton | ( | uint32_t | whichbutton | ) |
Definition at line 22 of file KeyMapping.cpp.
DLLEXPORT int Leviathan::KeyMapping::GetControlCharacter | ( | KeyboardCode | windows_key_code, |
bool | shift | ||
) |
Definition at line 934 of file KeyMapping.cpp.
DLLEXPORT KeyboardCode Leviathan::KeyMapping::GetWindowsKeyCodeWithoutLocation | ( | KeyboardCode | key_code | ) |
Definition at line 917 of file KeyMapping.cpp.
DLLEXPORT int Leviathan::KeyMapping::SDLKeyToX11Key | ( | const SDL_Keysym & | key | ) |
Definition at line 63 of file KeyMapping.cpp.