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Leviathan
0.8.0.0
Leviathan game engine
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#include "Define.h"
#include "Common/DataStoring/NamedVars.h"
#include "Common/ReferenceCounted.h"
#include <functional>
Go to the source code of this file.
Classes | |
class | Leviathan::BaseDelegateSlot |
Base class for all delegate types. More... | |
class | Leviathan::LambdaDelegateSlot |
class | Leviathan::Delegate |
An object which can accept BaseDelegateSlot derived callbacks that can be called when the event represented by this delegate is called. More... | |
Namespaces | |
Leviathan | |
The access mask controls which registered functions and classes a script sees. | |