Leviathan  0.8.0.0
Leviathan game engine
DelegateSlot.h File Reference
#include "Define.h"
#include "Common/DataStoring/NamedVars.h"
#include "Common/ReferenceCounted.h"
#include <functional>

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Classes

class  Leviathan::BaseDelegateSlot
 Base class for all delegate types. More...
 
class  Leviathan::LambdaDelegateSlot
 
class  Leviathan::Delegate
 An object which can accept BaseDelegateSlot derived callbacks that can be called when the event represented by this delegate is called. More...
 

Namespaces

 Leviathan
 The access mask controls which registered functions and classes a script sees.