Leviathan  0.8.0.0
Leviathan game engine
ServerApplication.h
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1 #pragma once
2 // ------------------------------------ //
3 #include "Define.h"
4 // ------------------------------------ //
5 #include "Application.h"
6 
7 namespace Leviathan{
8 
10  public:
13 
15  DLLEXPORT bool PassCommandLine(int argcount, char* args[]) override;
16 
17  NETWORKED_TYPE GetProgramNetType() const override {
18 
20  }
21 
22 
23  protected:
24 
25  };
26 
27 }
28 
DLLEXPORT bool PassCommandLine(int argcount, char *args[]) override
Makes sure doesn't start in GUI mode.
NETWORKED_TYPE
Type of networked application.
Definition: CommonNetwork.h:22
#define DLLEXPORT
Definition: Include.h:84
Base class for all leviathan programs.
Definition: Application.h:16
The access mask controls which registered functions and classes a script sees.
Definition: GameModule.h:12
NETWORKED_TYPE GetProgramNetType() const override