Leviathan game engine
SentNetworkThing.h File Reference
#include "Define.h"
#include "CommonNetwork.h"
#include <future>
#include <memory>

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class  Leviathan::SentNetworkThing
 Represents a sent packet and holds all kinds of data for it. More...
class  Leviathan::SentRequest
 Stores Requests while they are waiting for a response. More...
class  Leviathan::SentResponse
 Stores Responses that want confirmation that they have arrived. More...


 The access mask controls which registered functions and classes a script sees.