Leviathan  0.8.0.0
Leviathan game engine
GameWorldFactory.h File Reference
#include "Include.h"
#include <memory>

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Classes

class  Leviathan::GameWorldFactory
 Allows overwriting the used GameWorld class in the engine. By default creates a StandardWorld. More...
 
class  Leviathan::InbuiltWorldFactory
 Factory for inbuilt world types. More...
 

Namespaces

 Leviathan
 The access mask controls which registered functions and classes a script sees.
 

Enumerations

enum  Leviathan::INBUILT_WORLD_TYPE : int32_t { Leviathan::INBUILT_WORLD_TYPE::Standard = 1024 }
 Types of inbuilt world types. More...