Leviathan  0.8.0.0
Leviathan game engine
GameWorld.cpp File Reference
#include "GameWorld.h"
#include "Common/DataStoring/NamedVars.h"
#include "Components.h"
#include "Engine.h"
#include "Handlers/IDFactory.h"
#include "Networking/Connection.h"
#include "Networking/NetworkHandler.h"
#include "Networking/NetworkRequest.h"
#include "Networking/NetworkResponse.h"
#include "Networking/NetworkServerInterface.h"
#include "ObjectFiles/ObjectFileProcessor.h"
#include "Physics/PhysicalWorld.h"
#include "Physics/PhysicsMaterialManager.h"
#include "Rendering/Graphics.h"
#include "Script/ScriptConversionHelpers.h"
#include "Script/ScriptExecutor.h"
#include "ScriptComponentHolder.h"
#include "ScriptSystemWrapper.h"
#include "Sound/SoundDevice.h"
#include "Threading/ThreadingManager.h"
#include "Window.h"
#include "Generated/ComponentStates.h"
#include "StateInterpolator.h"
#include "Exceptions.h"
#include "bsfCore/Components/BsCCamera.h"
#include "bsfCore/Components/BsCLight.h"
#include "bsfCore/Components/BsCSkybox.h"
#include "bsfCore/Scene/BsSceneObject.h"

Go to the source code of this file.

Classes

class  Leviathan::GameWorld::Implementation
 

Variables

static bool SunCreated = false
 

Variable Documentation

◆ SunCreated

bool SunCreated = false
static

Definition at line 269 of file GameWorld.cpp.