Leviathan  0.8.0.0
Leviathan game engine
Leviathan::InvalidAccess Class Reference

#include <Exceptions.h>

+ Inheritance diagram for Leviathan::InvalidAccess:

Public Member Functions

DLLEXPORT InvalidAccess (const char *description) noexcept
 
DLLEXPORT InvalidAccess (const std::string &description) noexcept
 
- Public Member Functions inherited from Leviathan::Exception
DLLEXPORT Exception (const char *description) noexcept
 
DLLEXPORT Exception (const std::string &description) noexcept
 
DLLEXPORT Exception (const Exception &e) noexcept
 
 ~Exception ()=default
 
DLLEXPORT Exceptionoperator= (const Exception &other) noexcept
 
DLLEXPORT const char * what () const noexcept override
 
virtual DLLEXPORT void PrintToLog () const noexcept
 
virtual DLLEXPORT void Print (LErrorReporter *errorreport) const noexcept
 

Additional Inherited Members

- Protected Attributes inherited from Leviathan::Exception
std::string Message
 

Detailed Description

Definition at line 35 of file Exceptions.h.

Constructor & Destructor Documentation

◆ InvalidAccess() [1/2]

DLLEXPORT Leviathan::InvalidAccess::InvalidAccess ( const char *  description)
noexcept

Definition at line 48 of file Exceptions.cpp.

48  : Exception(description){
49 }
DLLEXPORT Exception(const char *description) noexcept
Definition: Exceptions.cpp:9

◆ InvalidAccess() [2/2]

DLLEXPORT Leviathan::InvalidAccess::InvalidAccess ( const std::string &  description)
noexcept

Definition at line 51 of file Exceptions.cpp.

51  : Exception(description){
52 }
DLLEXPORT Exception(const char *description) noexcept
Definition: Exceptions.cpp:9

The documentation for this class was generated from the following files: