Leviathan game engine
Leviathan::GUIOverlayInitializationData Struct Reference

#include <GUIOverlayRenderer.h>

Public Attributes

bs::SPtr< bs::ct::Mesh > ScreenQuad
bs::SPtr< bs::ct::Material > QuadMaterial

Detailed Description

Definition at line 10 of file GUIOverlayRenderer.h.

Member Data Documentation

◆ QuadMaterial

bs::SPtr<bs::ct::Material> Leviathan::GUIOverlayInitializationData::QuadMaterial

Definition at line 12 of file GUIOverlayRenderer.h.

◆ ScreenQuad

bs::SPtr<bs::ct::Mesh> Leviathan::GUIOverlayInitializationData::ScreenQuad

Definition at line 11 of file GUIOverlayRenderer.h.

The documentation for this struct was generated from the following file: