Leviathan  0.8.0.0
Leviathan game engine
Leviathan::ReceivedSystem Class Reference

Interpolates states for received objects and handles locally controlled entities. More...

#include <Systems.h>

Public Member Functions

DLLEXPORT void Run (GameWorld &world, std::unordered_map< ObjectID, Received * > &index)
 

Detailed Description

Interpolates states for received objects and handles locally controlled entities.

Definition at line 198 of file Systems.h.

Member Function Documentation

◆ Run()

DLLEXPORT void Leviathan::ReceivedSystem::Run ( GameWorld world,
std::unordered_map< ObjectID, Received * > &  index 
)
inline
Todo:
This is now unused

Definition at line 201 of file Systems.h.

201 {}

The documentation for this class was generated from the following file: