Leviathan  0.8.0.0
Leviathan game engine
Leviathan::ScriptRunResult< void > Struct Template Reference

#include <ScriptRunningSetup.h>

Public Member Functions

 ScriptRunResult (SCRIPT_RUN_RESULT result)
 
 ScriptRunResult (const ScriptRunResult< void > &other)
 

Public Attributes

SCRIPT_RUN_RESULT Result
 Result code of the script running. More...
 

Detailed Description

template<>
struct Leviathan::ScriptRunResult< void >

Definition at line 150 of file ScriptRunningSetup.h.

Constructor & Destructor Documentation

◆ ScriptRunResult() [1/2]

Definition at line 152 of file ScriptRunningSetup.h.

152 : Result(result) {}
SCRIPT_RUN_RESULT Result
Result code of the script running.

◆ ScriptRunResult() [2/2]

Leviathan::ScriptRunResult< void >::ScriptRunResult ( const ScriptRunResult< void > &  other)
inline

Definition at line 154 of file ScriptRunningSetup.h.

154 : Result(other.Result) {}
SCRIPT_RUN_RESULT Result
Result code of the script running.

Member Data Documentation

◆ Result

Result code of the script running.

Definition at line 157 of file ScriptRunningSetup.h.


The documentation for this struct was generated from the following file: