Leviathan  0.8.0.0
Leviathan game engine
Ray.h File Reference
#include "Define.h"
#include "Types.h"
#include "bsfUtility/Math/BsRay.h"

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Classes

struct  Leviathan::Ray
 Ray starting from an origin with a direction. More...
 

Namespaces

 Leviathan
 The access mask controls which registered functions and classes a script sees.