Leviathan  0.8.0.0
Leviathan game engine
SoundDevice.h File Reference
#include "Define.h"
#include "AudioBuffer.h"
#include "AudioSource.h"
#include "ProceduralSound.h"
#include "Common/Types.h"

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Classes

class  Leviathan::SoundDevice
 Manages loading the audio library and provides some helpers. More...
 

Namespaces

 Leviathan
 The access mask controls which registered functions and classes a script sees.