Leviathan  0.8.0.0
Leviathan game engine
OutOfMemoryHandler.h File Reference
#include "Include.h"
#include <new>

Go to the source code of this file.

Classes

class  Leviathan::OutOfMemoryHandler
 

Namespaces

 Leviathan
 The access mask controls which registered functions and classes a script sees.
 

Macros

#define OUTOFMEMORY_REQUIREDMEMORY_AMOUNT   1000
 

Macro Definition Documentation

◆ OUTOFMEMORY_REQUIREDMEMORY_AMOUNT

#define OUTOFMEMORY_REQUIREDMEMORY_AMOUNT   1000

Definition at line 6 of file OutOfMemoryHandler.h.