Leviathan  0.8.0.0
Leviathan game engine
Leviathan::PositionStateSystem Class Reference

#include <Systems.h>

+ Inheritance diagram for Leviathan::PositionStateSystem:

Additional Inherited Members

- Public Member Functions inherited from Leviathan::StateCreationSystem< Position, PositionState >
void Run (GameWorld &world, std::unordered_map< ObjectID, Position * > &index, StateHolder< PositionState > &heldstates, int worldtick)
 

Detailed Description

Definition at line 23 of file Systems.h.


The documentation for this class was generated from the following file: