Leviathan  0.8.0.0
Leviathan game engine
BindDefinitions.h File Reference
#include "Define.h"
#include "BindHelpers.h"

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Namespaces

 Leviathan
 The access mask controls which registered functions and classes a script sees.
 

Functions

bool Leviathan::BindEntity (asIScriptEngine *engine)
 
bool Leviathan::BindTypes (asIScriptEngine *engine)
 
bool Leviathan::BindPhysics (asIScriptEngine *engine)
 
bool Leviathan::BindGUI (asIScriptEngine *engine)
 
bool Leviathan::BindEngineCommon (asIScriptEngine *engine)
 
bool Leviathan::BindRendering (asIScriptEngine *engine)
 
bool Leviathan::BindStandardFunctions (asIScriptEngine *engine)
 Binds standard and other utilities like: std::min, std::max etc. More...