Leviathan  0.8.0.0
Leviathan game engine
RemoteConsole.h File Reference
#include "Define.h"
#include "Common/BaseNotifiable.h"
#include "TimeIncludes.h"
#include "SFML/Network/IpAddress.hpp"
#include <memory>

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Classes

class  Leviathan::RemoteConsoleSession
 
class  Leviathan::RemoteConsole
 Class used to handle remote server commands and receiving messages. More...
 

Namespaces

 Leviathan
 The access mask controls which registered functions and classes a script sees.