Leviathan  0.8.0.0
Leviathan game engine
ScriptTypeResolver.cpp File Reference
#include "ScriptTypeResolver.h"
#include "ScriptExecutor.h"

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Namespaces

 Leviathan
 The access mask controls which registered functions and classes a script sees.
 

Functions

DLLEXPORT int Leviathan::ResolveProxy (const char *type, ScriptExecutor *resolver, bool constversion)
 
DLLEXPORT ScriptExecutor * Leviathan::GetCurrentGlobalScriptExecutor ()
 Proxy for stuff that wants to only include this file. More...