Leviathan  0.8.0.0
Leviathan game engine
StandardWorldBindHelper.h File Reference
#include "BindHelpers.h"
#include "Logger.h"
#include "Entities/Components.h"
#include "Entities/GameWorld.h"
#include "Generated/StandardWorldBindings.h"

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Namespaces

 Leviathan
 The access mask controls which registered functions and classes a script sees.
 

Functions

template<class WorldType >
bool Leviathan::BindGameWorldBaseMethods (asIScriptEngine *engine, const char *classname)
 
template<class WorldType >
bool Leviathan::BindStandardWorldMethods (asIScriptEngine *engine, const char *classname)