Leviathan  0.8.0.0
Leviathan game engine
Leviathan::SentNetworkThing Member List

This is the complete list of members for Leviathan::SentNetworkThing, including all inherited members.

AttemptNumberLeviathan::SentNetworkThing
CallbackLeviathan::SentNetworkThing
CallbackType typedefLeviathan::SentNetworkThing
ConfirmReceiveTimeLeviathan::SentNetworkThing
DONE_STATUS enum nameLeviathan::SentNetworkThing
GetStatus()Leviathan::SentNetworkThing
GetTypeStr()=0Leviathan::SentNetworkThingpure virtual
IsDoneLeviathan::SentNetworkThing
IsFinalized()Leviathan::SentNetworkThinginline
MessageNumberLeviathan::SentNetworkThing
OnFinalized(bool succeeded)Leviathan::SentNetworkThing
PacketNumberLeviathan::SentNetworkThing
RequestStartTimeLeviathan::SentNetworkThing
ResendLeviathan::SentNetworkThing
ResetStartTime()Leviathan::SentNetworkThing
SentNetworkThing(uint32_t packetid, uint32_t messagenumber, RECEIVE_GUARANTEE guarantee)Leviathan::SentNetworkThing
SetAsTimed()Leviathan::SentNetworkThing
SetCallback(std::shared_ptr< CallbackType > func=nullptr)Leviathan::SentNetworkThing
SetCallbackFunc(CallbackType func)Leviathan::SentNetworkThing
SetWaitStatus(bool status)Leviathan::SentNetworkThing
~SentNetworkThing()Leviathan::SentNetworkThinginline