Leviathan game engine
Leviathan::BaseGameSpecificRequestPacket Class Reference

Base class for all user defined request packets. More...

#include <GameSpecificPacketHandler.h>

Public Member Functions

DLLEXPORT BaseGameSpecificRequestPacket (int typenumber)
virtual DLLEXPORT ~BaseGameSpecificRequestPacket ()

Public Attributes

int TypeIDNumber

Detailed Description

Base class for all user defined request packets.

Definition at line 12 of file GameSpecificPacketHandler.h.

Constructor & Destructor Documentation

◆ BaseGameSpecificRequestPacket()

DLLEXPORT Leviathan::BaseGameSpecificRequestPacket::BaseGameSpecificRequestPacket ( int  typenumber)

Definition at line 161 of file GameSpecificPacketHandler.cpp.

161  :
162  TypeIDNumber(typenumber)
163 {
165 }

◆ ~BaseGameSpecificRequestPacket()

DLLEXPORT Leviathan::BaseGameSpecificRequestPacket::~BaseGameSpecificRequestPacket ( )

Definition at line 167 of file GameSpecificPacketHandler.cpp.

167  {
169 }

Member Data Documentation

◆ TypeIDNumber

int Leviathan::BaseGameSpecificRequestPacket::TypeIDNumber

Contains the type of the packet

See also

Definition at line 19 of file GameSpecificPacketHandler.h.

The documentation for this class was generated from the following files: