Leviathan  0.8.0.0
Leviathan game engine
AutoUpdateable.h File Reference

Go to the source code of this file.

Classes

class  Leviathan::AutoUpdateableObject
 

Namespaces

 Leviathan
 The access mask controls which registered functions and classes a script sees.
 

Macros

#define AUTOUPDATEABLEOBJECT_SCRIPTPROXIES
 

Macro Definition Documentation

◆ AUTOUPDATEABLEOBJECT_SCRIPTPROXIES

#define AUTOUPDATEABLEOBJECT_SCRIPTPROXIES
Value:
DLLEXPORT ScriptSafeVariableBlock* GetAndPopFirstUpdatedProxy(){ \
return GetAndPopFirstUpdated(); };
#define DLLEXPORT
Definition: Include.h:84

Definition at line 10 of file AutoUpdateable.h.