#include <Components.h>
Definition at line 485 of file Components.h.
◆ ManualObject()
DLLEXPORT ManualObject::ManualObject |
( |
Ogre::SceneManager * |
scene | ) |
|
Definition at line 316 of file Components.cpp.
318 Object = scene->createManualObject();
Component(COMPONENT_TYPE type)
constexpr auto DEFAULT_RENDER_QUEUE
static constexpr auto TYPE
Ogre::ManualObject * Object
◆ REFERENCE_HANDLE_UNCOUNTED_TYPE()
Leviathan::ManualObject::REFERENCE_HANDLE_UNCOUNTED_TYPE |
( |
ManualObject |
| ) |
|
◆ Release()
DLLEXPORT void ManualObject::Release |
( |
Ogre::SceneManager * |
scene | ) |
|
◆ CreatedMesh
std::string Leviathan::ManualObject::CreatedMesh |
When not empty the ManualObject has been created into an actual mesh that needs to be destroyed on release
- Note
- The Object can be directly added to a scene so this may be empty even if the Object is created
Definition at line 499 of file Components.h.
◆ Object
◆ TYPE
The documentation for this class was generated from the following files: