Leviathan  0.8.0.0
Leviathan game engine
ScriptExecutor.h File Reference
#include "Define.h"
#include "Common/DataStoring/DataBlock.h"
#include "Common/ThreadSafe.h"
#include "Handlers/IDFactory.h"
#include "Script/ScriptCallingHelpers.h"
#include "Script/ScriptRunningSetup.h"
#include "Script/ScriptScript.h"
#include "Script/ScriptTypeResolver.h"
#include <memory>
#include <string>
#include <vector>
#include "angelscript.h"

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Classes

class  Leviathan::CustomScriptRun
 Contains data for script runs where arguments are passed manually. More...
 
class  Leviathan::ScriptExecutor
 Handles ScriptModule creation and AngelScript code execution. More...
 

Namespaces

 Leviathan
 The access mask controls which registered functions and classes a script sees.