Leviathan  0.8.0.0
Leviathan game engine
ServerApplication.cpp
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1 // ------------------------------------ //
2 #include "ServerApplication.h"
3 using namespace Leviathan;
4 // ------------------------------------ //
6 
7 }
8 
10 
11 }
12 // ------------------------------------ //
14 
15  // Force nogui //
16  _Engine->SetNoGUI();
17 
18  // Now pass it //
19  return _Engine->PassCommandLine(argcount, args);
20 }
21 
22 
DLLEXPORT bool PassCommandLine(int argcount, char *args[]) override
Makes sure doesn't start in GUI mode.
#define DLLEXPORT
Definition: Include.h:84
The access mask controls which registered functions and classes a script sees.
Definition: GameModule.h:12