Leviathan  0.8.0.0
Leviathan game engine
GuiManager.h File Reference
#include "Define.h"
#include "Application/AppDefine.h"
#include "Common/ThreadSafe.h"
#include "bsfCore/BsCorePrerequisites.h"
#include <boost/intrusive_ptr.hpp>

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Classes

class  Leviathan::GUI::GuiManager
 GUI controller for a Window. More...
 

Namespaces

 Leviathan
 The access mask controls which registered functions and classes a script sees.
 
 Leviathan::GUI
 

Enumerations

enum  Leviathan::GUI::INPUT_EVENT_TYPE : int { Leviathan::GUI::INPUT_EVENT_TYPE::Keypress, Leviathan::GUI::INPUT_EVENT_TYPE::Scroll, Leviathan::GUI::INPUT_EVENT_TYPE::Other }