Leviathan  0.8.0.0
Leviathan game engine
TimeIncludes.h File Reference
#include "Include.h"
#include <chrono>
#include <cstdint>

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Classes

class  Leviathan::Time
 Helper class for getting the time. More...
 

Namespaces

 Leviathan
 The access mask controls which registered functions and classes a script sees.
 

Typedefs

using Leviathan::MillisecondDuration = std::chrono::duration< int64_t, std::milli >
 
using Leviathan::MicrosecondDuration = std::chrono::duration< int64_t, std::micro >
 
using Leviathan::SecondDuration = std::chrono::duration< float, std::ratio< 1 > >
 
using Leviathan::PreciseSecondDuration = std::chrono::duration< double, std::ratio< 1 > >
 
using Leviathan::WantedClockType = std::chrono::high_resolution_clock
 
using Leviathan::TimePoint = WantedClockType::time_point