Leviathan game engine
TimeIncludes.h File Reference
#include "Include.h"
#include <chrono>
#include <cstdint>

Go to the source code of this file.


class  Leviathan::Time


 The access mask controls which registered functions and classes a script sees.


typedef std::chrono::duration< int64_t, std::milli > MillisecondDuration
typedef std::chrono::duration< int64_t, std::micro > MicrosecondDuration
typedef std::chrono::duration< float, std::ratio< 1 > > SecondDuration
typedef std::chrono::high_resolution_clock WantedClockType

Typedef Documentation

◆ MicrosecondDuration

typedef std::chrono::duration<int64_t, std::micro> MicrosecondDuration

Definition at line 14 of file TimeIncludes.h.

◆ MillisecondDuration

typedef std::chrono::duration<int64_t, std::milli> MillisecondDuration

Definition at line 13 of file TimeIncludes.h.

◆ SecondDuration

typedef std::chrono::duration<float, std::ratio<1> > SecondDuration

Definition at line 15 of file TimeIncludes.h.

◆ WantedClockType

typedef std::chrono::high_resolution_clock WantedClockType

Definition at line 17 of file TimeIncludes.h.