Leviathan  0.8.0.0
Leviathan game engine
TimeIncludes.h File Reference
#include "Include.h"
#include <chrono>
#include <cstdint>

Go to the source code of this file.

Classes

class  Leviathan::Time
 

Namespaces

 Leviathan
 The access mask controls which registered functions and classes a script sees.
 

Typedefs

typedef std::chrono::duration< int64_t, std::milli > MillisecondDuration
 
typedef std::chrono::duration< int64_t, std::micro > MicrosecondDuration
 
typedef std::chrono::duration< float, std::ratio< 1 > > SecondDuration
 
typedef std::chrono::high_resolution_clock WantedClockType
 

Typedef Documentation

◆ MicrosecondDuration

typedef std::chrono::duration<int64_t, std::micro> MicrosecondDuration

Definition at line 14 of file TimeIncludes.h.

◆ MillisecondDuration

typedef std::chrono::duration<int64_t, std::milli> MillisecondDuration

Definition at line 13 of file TimeIncludes.h.

◆ SecondDuration

typedef std::chrono::duration<float, std::ratio<1> > SecondDuration

Definition at line 15 of file TimeIncludes.h.

◆ WantedClockType

typedef std::chrono::high_resolution_clock WantedClockType

Definition at line 17 of file TimeIncludes.h.