Leviathan  0.8.0.0
Leviathan game engine
Leviathan::BaseRenderable Class Reference

#include <BaseRenderable.h>

+ Inheritance diagram for Leviathan::BaseRenderable:

Additional Inherited Members

- Public Types inherited from Leviathan::ReferenceCounted
using basepointer = boost::intrusive_ptr< ReferenceCounted >
 
using refcountedpointer = boost::intrusive_ptr< ReferenceCounted >
 
- Public Member Functions inherited from Leviathan::SceneAttachable
DLLEXPORT ~SceneAttachable ()
 
DLLEXPORT void DetachFromParent ()
 Detaches this from parent if attached. More...
 
SceneNodeGetParent () const
 
bool HasParent () const
 
 REFERENCE_COUNTED_PTR_TYPE (SceneAttachable)
 
- Public Member Functions inherited from Leviathan::ReferenceCounted
 ReferenceCounted (const ReferenceCounted &other)=delete
 
ReferenceCountedoperator= (const ReferenceCounted &other)=delete
 
FORCE_INLINE void AddRef () const
 
FORCE_INLINE void Release () const
 removes a reference and deletes the object if reference count reaches zero More...
 
FORCE_INLINE void AddRef ()
 
FORCE_INLINE void Release ()
 
int32_t GetRefCount () const
 Returns the reference count. More...
 
- Static Public Member Functions inherited from Leviathan::ReferenceCounted
template<class ActualType >
static boost::intrusive_ptr< ActualType > WrapPtr (ActualType *ptr)
 Creates an intrusive_ptr from raw pointer. More...
 
template<class ActualType , class... Args>
static boost::intrusive_ptr< ActualType > MakeShared (Args &&... args)
 Constructs a new instance and wraps it. More...
 
- Protected Member Functions inherited from Leviathan::SceneAttachable
virtual DLLEXPORT void OnAttachedToParent (SceneNode &parent)
 
virtual DLLEXPORT void OnDetachedFromParent (SceneNode &oldparent)
 
DLLEXPORT void NotifyDetachParent (SceneNode &oldparent)
 
DLLEXPORT void NotifyAttachParent (SceneNode &parent)
 
virtual DLLEXPORT void PrepareToRender ()
 
- Protected Member Functions inherited from Leviathan::ReferenceCounted
DLLEXPORT ReferenceCounted ()
 
virtual DLLEXPORT ~ReferenceCounted ()
 

Detailed Description

Definition at line 10 of file BaseRenderable.h.


The documentation for this class was generated from the following file: