Leviathan  0.8.0.0
Leviathan game engine
ScriptSystemWrapper.h File Reference
#include "Define.h"

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Classes

struct  Leviathan::ScriptSystemUses
 Holds a single component type from c++ or from script, which a ScriptSystem uses. More...
 
class  Leviathan::ScriptSystemWrapper
 Wraps an AngelScript object that is an implementation of ScriptSystem. More...
 

Namespaces

 Leviathan
 The access mask controls which registered functions and classes a script sees.
 

Functions

DLLEXPORT void Leviathan::ScriptSystemNodeHelper (GameWorld *world, void *cachedcomponents, int cachedtypeid, CScriptArray &systemcomponents)
 Helper for script systems to call to properly handle added and removed nodes. More...