Leviathan  0.8.0.0
Leviathan game engine
PhysicalWorld.h File Reference
#include "Define.h"
#include "Common/ThreadSafe.h"
#include "Common/Types.h"
#include "PhysicsBody.h"
#include "PhysicsConstraint.h"
#include "PhysicsShape.h"
#include <functional>

Go to the source code of this file.

Classes

class  Leviathan::PhysicalWorld
 

Namespaces

 Leviathan
 The access mask controls which registered functions and classes a script sees.
 

Typedefs

using btScalar = float
 

Variables

constexpr auto Leviathan::PHYSICS_BASE_GRAVITY = -9.81f
 

Typedef Documentation

◆ btScalar

using btScalar = float

Definition at line 30 of file PhysicalWorld.h.