Leviathan  0.8.0.0
Leviathan game engine
EntityCommon.h File Reference
#include "Include.h"
#include <inttypes.h>

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Namespaces

 Leviathan
 The access mask controls which registered functions and classes a script sees.
 

Typedefs

using Leviathan::ObjectID = int32_t
 

Variables

constexpr ObjectID Leviathan::NULL_OBJECT = 0
 
constexpr auto Leviathan::DEFAULT_RENDER_QUEUE = 50