Leviathan  0.8.0.0
Leviathan game engine
MasterServerApplication.h
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1 #pragma once
2 // ------------------------------------ //
3 #include "Define.h"
4 // ------------------------------------ //
5 #include "Application.h"
6 
7 
8 namespace Leviathan{
9 
11  public:
14 
16  DLLEXPORT bool PassCommandLine(int argcount, char* args[]) override;
17 
18  NETWORKED_TYPE GetProgramNetType() const override {
19 
21  }
22 
23  private:
24 
25  };
26 
27 }
DLLEXPORT bool PassCommandLine(int argcount, char *args[]) override
Makes sure doesn't start in GUI mode.
NETWORKED_TYPE
Type of networked application.
Definition: CommonNetwork.h:22
NETWORKED_TYPE GetProgramNetType() const override
#define DLLEXPORT
Definition: Include.h:84
Base class for all leviathan programs.
Definition: Application.h:16
The access mask controls which registered functions and classes a script sees.
Definition: GameModule.h:12