Leviathan  0.8.0.0
Leviathan game engine
EventHandler.h File Reference
#include "Define.h"
#include "CallableObject.h"
#include "Event.h"

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Classes

class  Leviathan::EventHandler
 Allows object to register for events that can be fired from anywhere. More...
 

Namespaces

 Leviathan
 The access mask controls which registered functions and classes a script sees.