Leviathan  0.8.0.0
Leviathan game engine
StringOperations.h File Reference
#include "../Utility/Convert.h"
#include <memory>
#include <string>
#include <vector>

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Classes

class  Leviathan::StringOperations
 Singleton class that has string processing functions. More...
 

Namespaces

 Leviathan
 The access mask controls which registered functions and classes a script sees.
 

Variables

constexpr int32_t Leviathan::DOT_CHARACTER = '.'
 
constexpr int32_t Leviathan::UNIVERSAL_PATHSEPARATOR = '/'
 
constexpr int32_t Leviathan::WINDOWS_PATHSEPARATOR = '\\'
 
constexpr int32_t Leviathan::SPACE_CHARACTER = ' '
 
constexpr int32_t Leviathan::FIRST_NUMBER = '0'
 
constexpr int32_t Leviathan::LAST_NUMBER = '9'
 
constexpr int32_t Leviathan::DASH_CHARACTER = '-'
 
constexpr int32_t Leviathan::PLUS_SYMBOL = '+'
 
constexpr char Leviathan::WINDOWS_LINE_SEPARATOR [] = "\r\n"
 
constexpr char Leviathan::UNIVERSAL_LINE_SEPARATOR [] = "\n"