Leviathan  0.8.0.0
Leviathan game engine
ScriptExecutor.cpp File Reference
#include "ScriptExecutor.h"
#include "AccessMask.h"
#include "Application/Application.h"
#include "Iterators/StringIterator.h"
#include "ScriptModule.h"
#include "ScriptNotifiers.h"
#include <add_on/datetime/datetime.h>
#include <add_on/scriptany/scriptany.h>
#include <add_on/scriptarray/scriptarray.h>
#include <add_on/scriptdictionary/scriptdictionary.h>
#include <add_on/scriptgrid/scriptgrid.h>
#include <add_on/scripthandle/scripthandle.h>
#include <add_on/scripthelper/scripthelper.h>
#include <add_on/scriptmath/scriptmath.h>
#include <add_on/scriptmath/scriptmathcomplex.h>
#include <add_on/scriptstdstring/scriptstdstring.h>
#include <add_on/weakref/weakref.h>
#include "Bindings/BindDefinitions.h"

Go to the source code of this file.

Namespaces

 Leviathan
 The access mask controls which registered functions and classes a script sees.
 

Functions

void Leviathan::ScriptMessageCallback (const asSMessageInfo *msg, void *param)
 
asIScriptContext * Leviathan::RequestContextCallback (asIScriptEngine *engine, void *userdata)
 
void Leviathan::ReturnContextCallback (asIScriptEngine *engine, asIScriptContext *context, void *userdata)