Leviathan game engine
Leviathan::BaseGameSpecificResponsePacket Class Reference

Base class for all user defined response packets. More...

#include <GameSpecificPacketHandler.h>

Public Member Functions

DLLEXPORT BaseGameSpecificResponsePacket (int typenumber)
virtual DLLEXPORT ~BaseGameSpecificResponsePacket ()

Public Attributes

int TypeIDNumber

Detailed Description

Base class for all user defined response packets.

Definition at line 23 of file GameSpecificPacketHandler.h.

Constructor & Destructor Documentation

◆ BaseGameSpecificResponsePacket()

DLLEXPORT Leviathan::BaseGameSpecificResponsePacket::BaseGameSpecificResponsePacket ( int  typenumber)

Definition at line 171 of file GameSpecificPacketHandler.cpp.

171  :
172  TypeIDNumber(typenumber)
173 {
175 }

◆ ~BaseGameSpecificResponsePacket()

DLLEXPORT Leviathan::BaseGameSpecificResponsePacket::~BaseGameSpecificResponsePacket ( )

Definition at line 177 of file GameSpecificPacketHandler.cpp.

177  {
179 }

Member Data Documentation

◆ TypeIDNumber

int Leviathan::BaseGameSpecificResponsePacket::TypeIDNumber

Contains the type of the packet

See also

Definition at line 31 of file GameSpecificPacketHandler.h.

The documentation for this class was generated from the following files: