Leviathan  0.8.0.0
Leviathan game engine
Leviathan::RequestCustom Member List

This is the complete list of members for Leviathan::RequestCustom, including all inherited members.

_SerializeCustom(sf::Packet &packet) const overrideLeviathan::RequestCustominlinevirtual
ActualRequestLeviathan::RequestCustom
AddDataToPacket(GameSpecificPacketHandler &handler, sf::Packet &packet)Leviathan::RequestCustominline
Leviathan::NetworkRequest::AddDataToPacket(sf::Packet &packet) constLeviathan::NetworkRequestinline
GetIDForResponse() constLeviathan::NetworkRequestinline
GetMessageNumber() constLeviathan::NetworkRequestinline
GetType() constLeviathan::NetworkRequestinline
GetTypeStr() constLeviathan::NetworkRequest
LoadFromPacket(sf::Packet &packet, uint32_t messagenumber)Leviathan::NetworkRequeststatic
MessageNumberLeviathan::NetworkRequestprotected
NetworkRequest(NETWORK_REQUEST_TYPE type, uint32_t receivedmessagenumber=0)Leviathan::NetworkRequestinline
RequestCustom(std::shared_ptr< GameSpecificPacketData > actualrequest)Leviathan::RequestCustominline
RequestCustom(GameSpecificPacketHandler &handler, sf::Packet &packet)Leviathan::RequestCustominline
TypeLeviathan::NetworkRequestprotected
~NetworkRequest()Leviathan::NetworkRequestinlinevirtual