Leviathan  0.8.0.0
Leviathan game engine
Leviathan::InvalidState Class Reference

#include <Exceptions.h>

+ Inheritance diagram for Leviathan::InvalidState:

Public Member Functions

DLLEXPORT InvalidState (const char *description) noexcept
 
DLLEXPORT InvalidState (const std::string &description) noexcept
 
- Public Member Functions inherited from Leviathan::Exception
DLLEXPORT Exception (const char *description) noexcept
 
DLLEXPORT Exception (const std::string &description) noexcept
 
DLLEXPORT Exception (const Exception &e) noexcept
 
 ~Exception ()=default
 
DLLEXPORT Exceptionoperator= (const Exception &other) noexcept
 
DLLEXPORT const char * what () const noexcept override
 
virtual DLLEXPORT void PrintToLog () const noexcept
 
virtual DLLEXPORT void Print (LErrorReporter *errorreport) const noexcept
 

Additional Inherited Members

- Protected Attributes inherited from Leviathan::Exception
std::string Message
 

Detailed Description

Definition at line 47 of file Exceptions.h.

Constructor & Destructor Documentation

◆ InvalidState() [1/2]

DLLEXPORT Leviathan::InvalidState::InvalidState ( const char *  description)
noexcept

Definition at line 60 of file Exceptions.cpp.

60  : Exception(description){
61 }
DLLEXPORT Exception(const char *description) noexcept
Definition: Exceptions.cpp:9

◆ InvalidState() [2/2]

DLLEXPORT Leviathan::InvalidState::InvalidState ( const std::string &  description)
noexcept

Definition at line 63 of file Exceptions.cpp.

63  : Exception(description){
64 }
DLLEXPORT Exception(const char *description) noexcept
Definition: Exceptions.cpp:9

The documentation for this class was generated from the following files: