Leviathan  0.8.0.0
Leviathan game engine
ObjectFileProcessor.h File Reference
#include "Define.h"
#include "ObjectFile.h"
#include "ErrorReporter.h"
#include <string>
#include <memory>

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Classes

class  Leviathan::ObjectFileProcessor
 Static class for handling ObjectFiles. More...
 

Namespaces

 Leviathan
 The access mask controls which registered functions and classes a script sees.