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Leviathan
0.8.0.0
Leviathan game engine
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Handles updating time of Ogre animations. More...
#include <Systems.h>
Public Member Functions | |
DLLEXPORT void | Run (GameWorld &world, std::unordered_map< ObjectID, Animated *> &index, int tick, int timeintick) |
Handles updating time of Ogre animations.
DLLEXPORT void AnimationTimeAdder::Run | ( | GameWorld & | world, |
std::unordered_map< ObjectID, Animated *> & | index, | ||
int | tick, | ||
int | timeintick | ||
) |
Definition at line 239 of file Systems.cpp.