Leviathan  0.8.0.0
Leviathan game engine
Leviathan::AngelScriptTypeIDResolver< void > Struct Template Reference

#include <ScriptTypeResolver.h>

Static Public Member Functions

static int Get (ScriptExecutor *resolver)
 

Detailed Description

template<>
struct Leviathan::AngelScriptTypeIDResolver< void >

Definition at line 96 of file ScriptTypeResolver.h.

Member Function Documentation

◆ Get()

static int Leviathan::AngelScriptTypeIDResolver< void >::Get ( ScriptExecutor resolver)
inlinestatic

Definition at line 97 of file ScriptTypeResolver.h.

98  {
100  }
constexpr auto ANGELSCRIPT_VOID_TYPEID
This has to be constant (and luckily so far it has been)

The documentation for this struct was generated from the following file: