Leviathan  0.8.0.0
Leviathan game engine
Leviathan::ConsoleInput Member List

This is the complete list of members for Leviathan::ConsoleInput, including all inherited members.

Init(std::function< bool(const std::string &)> callback, bool canopenconsole=true)Leviathan::ConsoleInput
IsAttachedToConsole()Leviathan::ConsoleInputstatic
LockT typedefLeviathan::ThreadSafeGeneric< MutexType >
ObjectsLockLeviathan::ThreadSafeGeneric< MutexType >mutableprotected
OnReceivedInput(const std::string &str)Leviathan::ConsoleInputprotectedvirtual
PrepareWait()Leviathan::ConsoleInputprotected
Release(bool waitquit=false)Leviathan::ConsoleInput
StopWaiting()Leviathan::ConsoleInputprotected
ThreadSafeGeneric()Leviathan::ThreadSafeGeneric< MutexType >inline
VerifyLock(RecursiveLock &guard) constLeviathan::ThreadSafeGeneric< MutexType >inline
VerifyLock(Lock &lockit) constLeviathan::ThreadSafeGeneric< MutexType >inline
~ConsoleInput()Leviathan::ConsoleInput
~ThreadSafeGeneric()Leviathan::ThreadSafeGeneric< MutexType >inline